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20 Games Tested on Xbox Series X in 4K 60 FPS

20 Games Tested on Xbox Series X in 4K 60 FPS

Normally, I try to focus more on, you know, going over a variety of different things, and I don't always focus on just gameplay alone.

But given that we have early access to an Xbox Series X, a preview version of it, I thought it'd be cool to give you guys a full look at what games look like while they're running on the system.

As we're getting started, just a couple of points of clarification really quick that I feel are important.

First off, this is technically a preview situation still.

This is not a final version of the system.

So some of this is subject to change with the full release.

And again, all the games that we're playing right now in backward compatibility have not technically been optimized for the Series X.

So they are getting upgrades from things like the more powerful GPU and CPU, faster loads times thanks to the SSD, but none of them have been actually fine-tuned to get the absolute most out of the system.

So for some situations for games that make use of things like uncapped frame rates or dynamic resolution scaling, you're going to see some very noticeable differences from what was possible on the Xbox One X.

Still, for other games that don't have those features, it is going to end up looking a little more closer in similarity.

I already touched a little bit on "Control" during our initial backward compatibility impressions, but this is a game that I wanted to try on the Series X immediately because while it looked good on the Xbox One X, it had its problems.

There were frame drops, massive loading times. It just wasn't exactly the best example of a smooth playing game. And on Series X, all those issues disappear. No matter how many enemies I'm fighting, how much debris is flying everywhere, the game maintains a super buttery smooth frame rate, and it looks works.  Now, like with "Control," "Destiny 2" is another title that benefits from having a much more stable frame rate, thanks to the improved performance of the Series X.

And something that I think is very interesting to note about this one, in particular, is that the current version we're still able to play is capped at 30 FPS because that is what the Xbox One version is locked at. But Bungie has already gone out of their way to say that for the Series X, as well as for the PS5, "Destiny 2" will be getting patches to support up to 60 frames. So this is one of those titles where you're seeing some smoother performance for now, but there's already promises of being something even more shortly. "Monster Hunter World" is probably one of the best examples of the change of performance on the Series X because normally, the game offers three different performance modes to choose from, one of which is prioritizing resolution.

Now on the Xbox One, X prioritizing resolution will result in an almost 4K resolution, with frame rates running roughly around 30, sometimes going up as high as 40. Whereas on the Series X, while maintaining that same resolution, the game runs at basically a smooth 60 the entire time. As a result, this makes the games prioritize frame rate options completely obsolete. (upbeat, groovy music) Taking a break from Xbox One games, let's look at something much older with "Panzer Dragoon Orta" from the original Xbox.

Now the thing about this game is that while it runs smoothly in the Series X, considering how much more powerful it is than an original Xbox, a unique feature is now making use of, like "Tekken 7", is auto HDR.

This is a game that was released in 2002, well before HDR was even a thing in gaming, and now it's able to make use of that thanks to the Series X. "Panzer Dragoon Orta" is not the only original Xbox game that is backward compatible and can see benefits from auto HDR. "Fusion Frenzy" is another excellent example, thanks to its reliance on multiple poppy colors for each playable character and the zaniness happening in every single mini-game.

This is a title that once again is hitting a new variety of color depth that was previously not possible in its original release because, again, HDR didn't exist yet. This is another solid example of the Xbox Series X breathing new life into older titles, giving them visuals they just weren't capable of before.

Like in our original impressions video, "Final Fantasy XV" is one of the games that benefit from the Series X, particularly because of its lite performance mode.

This is the only mode that uncaps the frame rate from 30 frames per second, and on the Xbox One X, the game still ran at a sub 60 frame rate, whereas on the Series X, we see super-smooth gameplay at 60 frames, which was not possible with the older systems.

Like with "Control" at the top end of this video, "Sekiro" is one of those games that came out in the latter part of the Xbox One X's lifecycle and really showed that it was pushing what the system was capable of, with some awful frame drops happening during more hectic times in gameplay.

This isn't the case anymore with the Series X. We see much smoother gameplay with a lot of stuff happening on the screen, which is a massive improvement over its One X counterpart.

Now, "Fallout: New Vegas" is a slightly different example I wanted to use in this video because of all the backward compatible titles that I have messed with and tried out.

This is one of the few that did not work with auto HDR. Now, this is something that Microsoft has already talked about for this feature. There are some games where they tried using it internally, and it just didn't work out for that particular game for whatever reason.

And in the case of "Fallout: New Vegas," it probably has something to do with the fact that the game is just various shades of brown, yellow, and olive green. The point is is that there are some titles where auto HDR is just not going to be a great choice, and so it's automatically disabled rather than something that you can choose to use.

Many of the games that we've been talking about and focusing on so far have benefited when it comes to frames per second, but "Crackdown 3" is an example of something that benefits the resolution side of things.

This is one of those titles on the Xbox One X that leverages dynamic resolution scaling, which means that it favors keeping a constant frame rate and will drop the game's resolution during really hectic times to ensure that the frame rate stays stable.

With the Series X, this will make sure that the game stays at a higher resolution much longer and much more often. Like with "Crackdown 3" earlier, "Assassin's Creed Odyssey" is another title that makes use of dynamic resolution scaling.

Still, in its case, it could drop too much low resolution if enough insanity was happening on screen. With the Series X, again, we were making sure that thanks to the much increased higher power, the system maintains a higher resolution much more consistently, rather than dropping down if things get a little too heavy.

Okay, now I know when you came here looking to see different games being played on the Xbox Series X, "Hydro Thunder" for the 360 was probably not at the top of your list of ones you wanted to see.

Still, I think this is an interesting one to compare mainly because of A, it's a very colorful game, and for its time, it aimed for at least a somewhat realistic visual style. And so this is a nice showcase of what auto HDR does.

Now, to begin with, "DOOM Eternal" is already a beautifully optimized game that looks great on the Xbox One X. Still, with Xbox Series X, again, we're running into that situation of making use of dynamic resolution scaling, so it's going to maintain a higher resolution much longer, while still having that very, very smooth looking gameplay.

Now, of all the "Gears of War" games, I really wanna check out "Gears of War 3" because of the original trilogy on the 360. This is the only one that features more than three colors.

And by being a 360 game, this is again another example of a game that can now make use of HDR, which did not exist when it originally came out. So we're seeing greater color depth, which has especially shown up in this title whenever you see Lambents exploding or looking at the colors in the sky.

Now, getting back to the more backward compatibility tests, "Banjo Kazooie" is an example of another game from the 360 that is getting the benefit of auto HDR.

However, I think something worth noting is that compared to some of the other backward compatible games that we tested, it was not getting the same kind of color depth and variety that we saw hitting some other titles.

It's still an improvement over what it would normally do in standard, but it's just not quite as drastic of a change compared to some of these other auto HDR titles. Similar to the case with "Control," "Quantum Break" was another game that was pushing what these systems at the time were capable of doing.

This was, of course, a pre-Xbox One X launch, so the game did end up running a lot smoother with that release, and on the Series X, we again saw much more stable frame rates and overall just a much better performing game.

Now, I want to look at some backward compatible "Halo" titles, and what better way than looking at the 360 version of "Halo: Combat Evolved." Considering the age of this game, it looks great on the Xbox Series X.

Again, and we saw super-fast load times and the addition of auto HDR. This is just another title that shows how older games can benefit from the new Series X features.

Now, with "Red Dead Redemption 2", again, this is one of those titles where we're talking about the use of dynamic resolution scaling, but the big deal with this one is that the upper limit for the Xbox One X version was actual native 4K.

So in the case of running it on a Series X, we're seeing that 4K resolution just staying a lot more constant, never really dropping despite what's happening onscreen. Now, one of my favorite games from the Xbox One that sadly got a little abandoned is "Sunset Overdrive."

It never got any proper Xbox One X upgrades, including the fact the game never supported HDR. However, it is one of the most colorful games exclusive to the system. So, thanks to the Xbox Series X's auto HDR, that is finally a feature that can come to the game, and it just makes it look even more colorful than before.

Guys, if you pick up a Series X and have never played "Sunset Overdrive," grab it. It needs more love. Even though "Spider-Man" has them now. Speaking of insanely colorful, let's go ahead and cover the same kind of topic, but for the Xbox 360, with one of my favorite classic arcade titles, "Geometry Wars."

This is a game that comes to things like frame rate and resolution, we're not seeing a major change, but this is a title that was so colorful for its time and can benefit from the addition of HDR. This is another great example of a game that is now viewable in a way that was never previously possible on its previous systems.

And then we have "Rise to the Tomb Raider." This is another title that offers a couple of different performance modes to choose from. In particular, we want to try this game out in its native 4K mode because on the Xbox One X, while it would hit 4K, we did see the frame rate suffer as a result. But now, on the Series X, that frame rate is nice and stable while maintaining that needed 4K resolution.

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